ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Anime-Speed-Lines
Our great sponsors
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | Anime-Speed-Lines | |
---|---|---|
1 | 1 | |
2 | 230 | |
- | - | |
0.0 | 2.6 | |
over 2 years ago | 11 months ago | |
HLSL | ShaderLab | |
The Unlicense | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
We haven't tracked posts mentioning ShaderGraph-Parallax-Mapping-Node-with-Channel-Select yet.
Tracking mentions began in Dec 2020.
Anime-Speed-Lines
We haven't tracked posts mentioning Anime-Speed-Lines yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
shadows
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.