ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | Anime-Speed-Lines | |
---|---|---|
1 | 1 | |
2 | 286 | |
- | 2.8% | |
0.0 | 2.2 | |
over 3 years ago | 4 months ago | |
HLSL | ShaderLab | |
The Unlicense | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Anime-Speed-Lines
Posts with mentions or reviews of Anime-Speed-Lines.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments!
GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
What are some alternatives?
When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and Anime-Speed-Lines you can also consider the following projects:
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
sprite-glow - Sprite glow effect with HDR outline
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs unity-fbm-clouds
Anime-Speed-Lines vs sprite-glow
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Stylized-Water-Shader-Unity-URP
Anime-Speed-Lines vs Post-Processing-Wireframe-Outlines
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs URP-Simple-Per-Object-Motion-Blur
Anime-Speed-Lines vs flowfield-unity