ShaderGraph-Parallax-Mapping-Node-with-Channel-Select VS Anime-Speed-Lines

Compare ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Anime-Speed-Lines and see what are their differences.


A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)


Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select Anime-Speed-Lines
1 1
2 149
- -
3.1 5.1
11 months ago 6 months ago
HLSL ShaderLab
The Unlicense The Unlicense
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Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ShaderGraph-Parallax-Mapping-Node-with-Channel-Select yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Anime-Speed-Lines yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and Anime-Speed-Lines you can also consider the following projects:

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.