ShaderGraph-Parallax-Mapping-Node-with-Channel-Select VS 3d-game-shaders-for-beginners

Compare ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs 3d-game-shaders-for-beginners and see what are their differences.


A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select 3d-game-shaders-for-beginners
1 12
2 17,138
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0.0 0.0
over 2 years ago 11 months ago
The Unlicense BSD 3-clause "New" or "Revised" License
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Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select. We have used some of these posts to build our list of alternatives and similar projects.


Posts with mentions or reviews of 3d-game-shaders-for-beginners. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

What are some alternatives?

When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and 3d-game-shaders-for-beginners you can also consider the following projects:

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

tinyrenderer - A brief computer graphics / rendering course

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊

SHADERed - Lightweight, cross-platform & full-featured shader IDE

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

Granite - My personal Vulkan renderer

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website

OpenSubdiv - An Open-Source subdivision surface library.