Our great sponsors
-
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
- Help with Maya Hardware 2.0 Renderer - Lighting not affecting textures?
- AMD Ryzen Master Utility for Overclocking Control
- Is possibile tò stream each instance (Watch photo) tò a remote client and run each One full screen
- Add 90Hz/120Hz for Moonlight while having 60Hz host?
- Vort motion blur got useless.