How to achieve this topography effect in URP shader graph?

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  • ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

    A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

    Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

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