Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • 3d-game-shaders-for-beginners

    🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • https://learnopengl.com/ - has basics of Bloom and HDR

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  • claygl-advanced-renderer

    Advanced rendering pipeline for ClayGL

  • There are some effects implemented here:https://github.com/pissang/claygl-advanced-renderer

  • gtec-demo-framework

  • There are lots of examples here and many of them links to pages with more details.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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