ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
Noisy-Nodes
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes. (by JimmyCushnie)
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | Noisy-Nodes | |
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1 | 4 | |
0 | 184 | |
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3.6 | 0.0 | |
7 months ago | about 1 year ago | |
HLSL | HLSL | |
The Unlicense | Do What The F*ck You Want To Public License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select.
We have used some of these posts to build our list of alternatives
and similar projects.
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How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Noisy-Nodes
Posts with mentions or reviews of Noisy-Nodes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-12.
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A Little Bit Of Everything: Unity Complete Package
Noisy Nodes A package that implements 3D noises which is extra handy to fake fluffy clouds
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Arty Triplanar
I'm calling it pseudo-triplanar because all I'm really doing is blending between two sources based on the dot product of world up. if it's less that a threshold then it's grass, if it's more then it is rock. Simple! The rock is technically a 3d Perlin noise, so while it looks triplanar it's actually not, it's just getting the info of the Perlin noise via its world position. https://github.com/JimmyCushnie/Noisy-Nodes I've used these nodes quite a lot through the project
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I spent 3 days of pure sweat on my first shader. Here it is: a stylized skybox with moving clouds, twinkling stars, and natural lunar eclipses.
I used https://github.com/JimmyCushnie/Noisy-Nodes for the noise. 3D voronoi for the stars, dual 3D perlin for the clouds (one map drifts across the other).
Thank you, they were surprisingly the easiest part (maybe because I did them last). I tried doing it with standard 2D noise and decided it was more trouble than it was worth. This 3D noise library helped a lot https://github.com/JimmyCushnie/Noisy-Nodes
What are some alternatives?
When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and Noisy-Nodes you can also consider the following projects:
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
VfxGraphTestbed - My testbed for Unity VFX Graph