ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
Noisy-Nodes
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes. (by JimmyCushnie)
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | Noisy-Nodes | |
---|---|---|
1 | 6 | |
2 | 573 | |
- | 0.0% | |
0.0 | 3.1 | |
over 3 years ago | about 1 year ago | |
HLSL | HLSL | |
The Unlicense | Do What The F*ck You Want To Public License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Noisy-Nodes
Posts with mentions or reviews of Noisy-Nodes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-12.
-
Shader Graph: 3D simple noise
I found this library with some really useful 3D noise nodes but the unfortunate thing is that I cannot find a proper 3D noise like Unity's Simple Noise.
-
working on a pseudo volume texture generator for 3D textures
Using Jimmy Cushnie's noisy-nodes for shadergraph to generate the 3D noise.
-
A Little Bit Of Everything: Unity Complete Package
Noisy Nodes A package that implements 3D noises which is extra handy to fake fluffy clouds
-
Arty Triplanar
I'm calling it pseudo-triplanar because all I'm really doing is blending between two sources based on the dot product of world up. if it's less that a threshold then it's grass, if it's more then it is rock. Simple! The rock is technically a 3d Perlin noise, so while it looks triplanar it's actually not, it's just getting the info of the Perlin noise via its world position. https://github.com/JimmyCushnie/Noisy-Nodes I've used these nodes quite a lot through the project
-
I spent 3 days of pure sweat on my first shader. Here it is: a stylized skybox with moving clouds, twinkling stars, and natural lunar eclipses.
Thank you, they were surprisingly the easiest part (maybe because I did them last). I tried doing it with standard 2D noise and decided it was more trouble than it was worth. This 3D noise library helped a lot https://github.com/JimmyCushnie/Noisy-Nodes
What are some alternatives?
When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and Noisy-Nodes you can also consider the following projects:
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
dotween - A Unity C# animation engine. HOTween v2
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs unity-fbm-clouds
Noisy-Nodes vs URP-Simple-Per-Object-Motion-Blur
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Anime-Speed-Lines
Noisy-Nodes vs Array2DEditor
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Stylized-Water-Shader-Unity-URP
Noisy-Nodes vs dotween