Game Engine From Scratch

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/cpp

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  • CIDLib

    The CIDLib general purpose C++ development environment

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    Start with http://learnopengl.com to understand the different aspect of how a game engine works.

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • 3d-game-shaders-for-beginners

    🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

    Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html

  • magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

    It's not a tutorial, but magnum is a modern C++11/14 graphic engine actively developed by a small team.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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