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3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Start with http://learnopengl.com to understand the different aspect of how a game engine works.
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
It's not a tutorial, but magnum is a modern C++11/14 graphic engine actively developed by a small team.
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