Game Engine From Scratch

This page summarizes the projects mentioned and recommended in the original post on /r/cpp

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  • CIDLib

    The CIDLib general purpose C++ development environment

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • Start with http://learnopengl.com to understand the different aspect of how a game engine works.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • 3d-game-shaders-for-beginners

    🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

  • Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html

  • magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

  • It's not a tutorial, but magnum is a modern C++11/14 graphic engine actively developed by a small team.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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