- URP-Simple-Per-Object-Motion-Blur VS UnityURPToonLitShaderExample
- URP-Simple-Per-Object-Motion-Blur VS Noisy-Nodes
- URP-Simple-Per-Object-Motion-Blur VS URP_GrassGeometryShader
- URP-Simple-Per-Object-Motion-Blur VS SimpleURPToonLitOutlineExample
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- URP-Simple-Per-Object-Motion-Blur VS UnityURP-AnimeStyleCelShader
- URP-Simple-Per-Object-Motion-Blur VS URP_ShaderGraphCustomLighting
- URP-Simple-Per-Object-Motion-Blur VS Whirlpool
- URP-Simple-Per-Object-Motion-Blur VS OutlineFilter
- URP-Simple-Per-Object-Motion-Blur VS ShaderGraphBaker
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URP-Simple-Per-Object-Motion-Blur discussion
URP-Simple-Per-Object-Motion-Blur reviews and mentions
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How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
Stats
Estradel/URP-Simple-Per-Object-Motion-Blur is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of URP-Simple-Per-Object-Motion-Blur is C#.