A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
Why do you think that https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select is a good alternative to URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
Why do you think that https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select is a good alternative to URP-Simple-Per-Object-Motion-Blur