- UnityURP-AnimeStyleCelShader VS unity-fbm-clouds
- UnityURP-AnimeStyleCelShader VS URP_ShaderGraphCustomLighting
- UnityURP-AnimeStyleCelShader VS URP-Simple-Per-Object-Motion-Blur
- UnityURP-AnimeStyleCelShader VS bShaders
- UnityURP-AnimeStyleCelShader VS unity-URP-2.5D-lit-shader
- UnityURP-AnimeStyleCelShader VS UnityURPToonLitShaderExample
- UnityURP-AnimeStyleCelShader VS BrimsonFX
- UnityURP-AnimeStyleCelShader VS Anime-Speed-Lines
- UnityURP-AnimeStyleCelShader VS ED_Lib
- UnityURP-AnimeStyleCelShader VS UnityVoxelMeshGPU
UnityURP-AnimeStyleCelShader Alternatives
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Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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ED_Lib
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UnityURP-AnimeStyleCelShader discussion
UnityURP-AnimeStyleCelShader reviews and mentions
Stats
JenMaki/UnityURP-AnimeStyleCelShader is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of UnityURP-AnimeStyleCelShader is HLSL.