URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)
URP_ShaderGraphCustomLighting
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline (by Cyanilux)
URP-Simple-Per-Object-Motion-Blur | URP_ShaderGraphCustomLighting | |
---|---|---|
1 | 3 | |
43 | 488 | |
- | - | |
4.1 | 3.1 | |
3 months ago | about 1 year ago | |
C# | HLSL | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
URP-Simple-Per-Object-Motion-Blur
Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
URP_ShaderGraphCustomLighting
Posts with mentions or reviews of URP_ShaderGraphCustomLighting.
We have used some of these posts to build our list of alternatives
and similar projects.
-
It’s real
what book? I just found a git repo for lighting functions and these are so hard to find via google I sometimes feel like how come google find the correct r34 but not "urp shader light functions"
- Passing custom light data to shaders
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How do I get the Shadow strength in shader graph?
Example here: https://github.com/Cyanilux/URP_ShaderGraphCustomLighting
What are some alternatives?
When comparing URP-Simple-Per-Object-Motion-Blur and URP_ShaderGraphCustomLighting you can also consider the following projects:
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
URP-Simple-Per-Object-Motion-Blur vs UnityURPToonLitShaderExample
URP_ShaderGraphCustomLighting vs UnityURPToonLitShaderExample
URP-Simple-Per-Object-Motion-Blur vs URP_GrassGeometryShader
URP_ShaderGraphCustomLighting vs Noisy-Nodes
URP-Simple-Per-Object-Motion-Blur vs Noisy-Nodes
URP_ShaderGraphCustomLighting vs HdrpVatExample
URP-Simple-Per-Object-Motion-Blur vs SimpleURPToonLitOutlineExample
URP_ShaderGraphCustomLighting vs URP_GrassGeometryShader
URP-Simple-Per-Object-Motion-Blur vs UnityURP-AnimeStyleCelShader
URP_ShaderGraphCustomLighting vs UnityURP-AnimeStyleCelShader