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Top 13 C# urp Projects
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URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
Project mention: New Project that I'm working on, It has no name, but i have a planned out story and everything so far for it, I know not everything is close to what the PSX would have but I tried my best, and will be making fixes, and adding more to it. I got some things from others, credits in the comments | /r/ps1graphics | 2023-07-13There is a great repo of URP shaders for the psx look on github
After experimenting (a lot) i tried inserting the shader in this universal blit by cyanilux (https://github.com/Cyanilux/URP_BlitRenderFeature) hoping i would be able to reverse engineer it. But i still couldn't get it to work, i think i am not correctly mapping the effect to whats happening on screen. I'd appreciate any help on this. Just getting the unmodified effect working with cyanilux' blit would be awesome, i'm sure i could handle and dissect it then!
I customized the open source below. Since our game uses an orthogonal coordinate system fixed at 45 degrees, there were things that could improve SSR's"Ray Marching" algorithm. https://github.com/jiaozi158/UnitySSReflectionURP
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
C# urp related posts
- Water reflection
- Help Converting ImageEffect to RenderFeature
- URP RenderFeature how to blit with a transparent material?
- Screen Effects affecting reflection probes
- Double camera in URP
- How do I smooth out the dither effect?
- I want to read the screen every frame and set all the green pixels to black. How would i do this?
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A note from our sponsor - WorkOS
workos.com | 26 Apr 2024
Index
What are some of the best open-source urp projects in C#? This list will help you:
Project | Stars | |
---|---|---|
1 | URP-PSX | 600 |
2 | URP_BlitRenderFeature | 546 |
3 | TAA_Unity_URP | 458 |
4 | VertexAnimation | 400 |
5 | LutLight2D | 174 |
6 | AmplifyOcclusion-URP | 146 |
7 | GiLight2D | 122 |
8 | UnitySSReflectionURP | 100 |
9 | VFX-Lab | 45 |
10 | URP-Simple-Per-Object-Motion-Blur | 42 |
11 | ReDeferredLightsFeature_URP | 24 |
12 | LightPLU | 22 |
13 | PostProcessingURP | 4 |
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