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ASCII-Rendering-Shader-in-Unity
Unity Image Effect that replicates retro ASCII rendering seen in games such as Rogue and Dwarf Fortress
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URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
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Hey :) I'm trying to port an imageeffect (a slightly modified version of this https://github.com/StefanJo3107/ASCII-Rendering-Shader-in-Unity ) from the built in pipeline into URP, but i just can't wrap my head around it.
After experimenting (a lot) i tried inserting the shader in this universal blit by cyanilux (https://github.com/Cyanilux/URP_BlitRenderFeature) hoping i would be able to reverse engineer it. But i still couldn't get it to work, i think i am not correctly mapping the effect to whats happening on screen. I'd appreciate any help on this. Just getting the unmodified effect working with cyanilux' blit would be awesome, i'm sure i could handle and dissect it then!
(here's a repository, but at this point its really just those two repositories mixed together: https://github.com/nudelsuppesCrown/ASCII_renderFeature )
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