ASCII-Rendering-Shader-in-Unity Alternatives
Similar projects and alternatives to ASCII-Rendering-Shader-in-Unity
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URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better ASCII-Rendering-Shader-in-Unity alternative or higher similarity.
ASCII-Rendering-Shader-in-Unity reviews and mentions
Posts with mentions or reviews of ASCII-Rendering-Shader-in-Unity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-14.
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Help Converting ImageEffect to RenderFeature
Hey :) I'm trying to port an imageeffect (a slightly modified version of this https://github.com/StefanJo3107/ASCII-Rendering-Shader-in-Unity ) from the built in pipeline into URP, but i just can't wrap my head around it.
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A quick prototype for a FPS fully rendered with ASCII characters...
Simplest approach would be a shader, like this.
Stats
Basic ASCII-Rendering-Shader-in-Unity repo stats
2
128
0.0
over 3 years ago
StefanJo3107/ASCII-Rendering-Shader-in-Unity is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ASCII-Rendering-Shader-in-Unity is C#.
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