Experimenting with the death sequence, trying to keep it fun yet quick, what do you think?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • URP_BlitRenderFeature

    Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

  • Once done with that, I use this Blit render feature for URP CLICK ME

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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