How do I smooth out the dither effect?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • TAA_Unity_URP

    Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

  • Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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