How do I smooth out the dither effect?

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  • TAA_Unity_URP

    Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

    Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.

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