Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.
A slightly broken TAA implementation I found on github
1 project | reddit.com/r/Unity3D | 28 Jan 2021
Passing custom light data to shaders
1 project | reddit.com/r/Unity3D | 2 Jun 2022
I want to read the screen every frame and set all the green pixels to black. How would i do this?
1 project | reddit.com/r/Unity3D | 17 Dec 2021
Experimenting with the death sequence, trying to keep it fun yet quick, what do you think?
1 project | reddit.com/r/Unity3D | 6 Dec 2021
Working on a infinite procedural generated game!
2 projects | reddit.com/r/Unity3D | 11 Jul 2021