URP_ShaderGraphCustomLighting VS UnityURP-AnimeStyleCelShader

Compare URP_ShaderGraphCustomLighting vs UnityURP-AnimeStyleCelShader and see what are their differences.


Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline (by Cyanilux)


A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by Jameslroll)
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URP_ShaderGraphCustomLighting UnityURP-AnimeStyleCelShader
3 1
249 23
- -
1.3 6.4
about 2 months ago 7 months ago
MIT License MIT License
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Posts with mentions or reviews of URP_ShaderGraphCustomLighting. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning URP_ShaderGraphCustomLighting yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning UnityURP-AnimeStyleCelShader yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing URP_ShaderGraphCustomLighting and UnityURP-AnimeStyleCelShader you can also consider the following projects:

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact

NoiseShader - Noise shader library for Unity

HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

ED_Lib - Implementations of edge (ED, EDColor, EDPF), line (EDLines), circle and low eccentric ellipse (EDCircles) detection algorithms.