URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)
UnityURP-AnimeStyleCelShader
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
URP-Simple-Per-Object-Motion-Blur | UnityURP-AnimeStyleCelShader | |
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1 | 1 | |
43 | 112 | |
- | - | |
4.1 | 0.0 | |
3 months ago | about 1 year ago | |
C# | HLSL | |
MIT License | MIT License |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
URP-Simple-Per-Object-Motion-Blur
Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur.
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How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
UnityURP-AnimeStyleCelShader
Posts with mentions or reviews of UnityURP-AnimeStyleCelShader.
We have used some of these posts to build our list of alternatives
and similar projects.