|almost 3 years ago||about 2 years ago|
|MIT License||MIT License|
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We haven't tracked posts mentioning unity-fbm-clouds yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
Eyeball - Unity VFX Shader Graph sample
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
NoiseShader - Noise shader library for Unity
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact