unity-fbm-clouds
TMP3D
unity-fbm-clouds | TMP3D | |
---|---|---|
1 | 3 | |
4 | 97 | |
- | - | |
3.2 | 0.0 | |
almost 3 years ago | almost 2 years ago | |
HLSL | HLSL | |
MIT License | GNU General Public License v3.0 or later |
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unity-fbm-clouds
-
Unity volumetric clouds.
Volumetric clouds shader for Unity using Fractal Brownian Motion and Parallax Raymarching. GitHub Repo
TMP3D
- [TextMeshPro 3D] Version 0.1.0 now available
- My TextMeshPro 3D support package is now available as preview
-
My volumetric TextMeshPro shader is getting there
Check it out here: https://github.com/Ikaroon/TMP3D
What are some alternatives?
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
NoiseShader - Noise shader library for Unity
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP
Eyeball - Unity VFX Shader Graph sample
ReGlass - 3D screenshots and video capture tool for Looking Glass Portrait.
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact