- unity-fbm-clouds VS UnityURPToonLitShaderExample
- unity-fbm-clouds VS ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
- unity-fbm-clouds VS URP_GrassGeometryShader
- unity-fbm-clouds VS Eyeball
- unity-fbm-clouds VS TMP3D
- unity-fbm-clouds VS UnityURP-AnimeStyleCelShader
- unity-fbm-clouds VS NoiseShader
- unity-fbm-clouds VS MMDGenshin
Unity-fbm-clouds Alternatives
Similar projects and alternatives to unity-fbm-clouds
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UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
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InfluxDB
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URP_GrassGeometryShader
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
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TMP3D
A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
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UnityURP-AnimeStyleCelShader
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
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SonarLint
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MMDGenshin
Shader written for MMD to replicate the visual style of Genshin Impact
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Tracking mentions began in Dec 2020.
Stats
alexmalyutindev/unity-fbm-clouds is an open source project licensed under MIT License which is an OSI approved license.