unity-fbm-clouds
FBM Parallax Clouds for Unity build-in render pipeline. (by alexmalyutindev)
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
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MIT License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-fbm-clouds
Posts with mentions or reviews of unity-fbm-clouds.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Unity volumetric clouds.
Volumetric clouds shader for Unity using Fractal Brownian Motion and Parallax Raymarching. GitHub Repo
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
What are some alternatives?
When comparing unity-fbm-clouds and ShaderGraph-Parallax-Mapping-Node-with-Channel-Select you can also consider the following projects:
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment