unity-fbm-clouds
UnityURP-AnimeStyleCelShader
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unity-fbm-clouds | UnityURP-AnimeStyleCelShader | |
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1 | 1 | |
2 | 11 | |
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3.9 | 6.8 | |
10 months ago | 4 months ago | |
HLSL | HLSL | |
MIT License | MIT License |
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unity-fbm-clouds
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Unity volumetric clouds.
Volumetric clouds shader for Unity using Fractal Brownian Motion and Parallax Raymarching. GitHub Repo
UnityURP-AnimeStyleCelShader
What are some alternatives?
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.