unity-fbm-clouds VS UnityURP-AnimeStyleCelShader

Compare unity-fbm-clouds vs UnityURP-AnimeStyleCelShader and see what are their differences.

unity-fbm-clouds

FBM Parallax Clouds for Unity build-in render pipeline. (by alexmalyutindev)

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by Jameslroll)
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unity-fbm-clouds UnityURP-AnimeStyleCelShader
1 1
2 11
- -
3.9 6.8
10 months ago 4 months ago
HLSL HLSL
MIT License MIT License
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-fbm-clouds

Posts with mentions or reviews of unity-fbm-clouds. We have used some of these posts to build our list of alternatives and similar projects.

UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing unity-fbm-clouds and UnityURP-AnimeStyleCelShader you can also consider the following projects:

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.