unity-fbm-clouds
URP_GrassGeometryShader
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unity-fbm-clouds | URP_GrassGeometryShader | |
---|---|---|
1 | 1 | |
4 | 57 | |
- | - | |
3.2 | 1.8 | |
over 2 years ago | over 3 years ago | |
HLSL | HLSL | |
MIT License | MIT License |
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unity-fbm-clouds
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Unity volumetric clouds.
Volumetric clouds shader for Unity using Fractal Brownian Motion and Parallax Raymarching. GitHub Repo
URP_GrassGeometryShader
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Working on a infinite procedural generated game!
Grass geometry shader! I used this repository https://github.com/Cyanilux/URP_GrassGeometryShader and modified it to fit my expectations.
What are some alternatives?
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
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URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Eyeball - Unity VFX Shader Graph sample
NoiseShader - Noise shader library for Unity
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.