UnityURP-AnimeStyleCelShader
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
URP_ShaderGraphCustomLighting
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline (by Cyanilux)
UnityURP-AnimeStyleCelShader | URP_ShaderGraphCustomLighting | |
---|---|---|
1 | 3 | |
112 | 615 | |
- | 3.3% | |
0.0 | 2.9 | |
almost 2 years ago | 7 days ago | |
HLSL | HLSL | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityURP-AnimeStyleCelShader
Posts with mentions or reviews of UnityURP-AnimeStyleCelShader.
We have used some of these posts to build our list of alternatives
and similar projects.
URP_ShaderGraphCustomLighting
Posts with mentions or reviews of URP_ShaderGraphCustomLighting.
We have used some of these posts to build our list of alternatives
and similar projects.
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It’s real
what book? I just found a git repo for lighting functions and these are so hard to find via google I sometimes feel like how come google find the correct r34 but not "urp shader light functions"
- Passing custom light data to shaders
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How do I get the Shadow strength in shader graph?
Example here: https://github.com/Cyanilux/URP_ShaderGraphCustomLighting
What are some alternatives?
When comparing UnityURP-AnimeStyleCelShader and URP_ShaderGraphCustomLighting you can also consider the following projects:
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
NoiseShader - Noise shader library for Unity
bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
UnityURP-AnimeStyleCelShader vs unity-fbm-clouds
URP_ShaderGraphCustomLighting vs URP_GrassGeometryShader
UnityURP-AnimeStyleCelShader vs URP-Simple-Per-Object-Motion-Blur
URP_ShaderGraphCustomLighting vs NoiseShader
UnityURP-AnimeStyleCelShader vs bShaders
URP_ShaderGraphCustomLighting vs URP-Simple-Per-Object-Motion-Blur