UnityURP-AnimeStyleCelShader VS URP_ShaderGraphCustomLighting

Compare UnityURP-AnimeStyleCelShader vs URP_ShaderGraphCustomLighting and see what are their differences.

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)

URP_ShaderGraphCustomLighting

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline (by Cyanilux)
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UnityURP-AnimeStyleCelShader URP_ShaderGraphCustomLighting
1 3
112 615
- 3.3%
0.0 2.9
almost 2 years ago 7 days ago
HLSL HLSL
MIT License MIT License
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UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

URP_ShaderGraphCustomLighting

Posts with mentions or reviews of URP_ShaderGraphCustomLighting. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityURP-AnimeStyleCelShader and URP_ShaderGraphCustomLighting you can also consider the following projects:

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

NoiseShader - Noise shader library for Unity

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

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