UnityURP-AnimeStyleCelShader VS URP_ShaderGraphCustomLighting

Compare UnityURP-AnimeStyleCelShader vs URP_ShaderGraphCustomLighting and see what are their differences.

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by Jameslroll)

URP_ShaderGraphCustomLighting

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline (by Cyanilux)
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UnityURP-AnimeStyleCelShader URP_ShaderGraphCustomLighting
1 2
12 216
- -
6.7 1.7
5 months ago 8 months ago
HLSL HLSL
MIT License MIT License
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UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

URP_ShaderGraphCustomLighting

Posts with mentions or reviews of URP_ShaderGraphCustomLighting. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityURP-AnimeStyleCelShader and URP_ShaderGraphCustomLighting you can also consider the following projects:

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

NoiseShader - Noise shader library for Unity

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.