UnityURP-AnimeStyleCelShader
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
unity-URP-2.5D-lit-shader
2D Lit Sprite shader for 2.5D art style using an orthographic camera đź–¤ (by Jiaquarium)
UnityURP-AnimeStyleCelShader | unity-URP-2.5D-lit-shader | |
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1 | 3 | |
112 | 98 | |
- | - | |
0.0 | 3.3 | |
about 2 years ago | 10 months ago | |
HLSL | HLSL | |
MIT License | - |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityURP-AnimeStyleCelShader
Posts with mentions or reviews of UnityURP-AnimeStyleCelShader.
We have used some of these posts to build our list of alternatives
and similar projects.
unity-URP-2.5D-lit-shader
Posts with mentions or reviews of unity-URP-2.5D-lit-shader.
We have used some of these posts to build our list of alternatives
and similar projects.
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[2.5D] How to make lighting work on both sides of a billboard sprite?
If it helps, I'm currently using this shader for sprites: https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Just released a demo for “Night Loops” on Steam after a 2+ year journey! I developed a custom shader solution to get this oblique camera working with billboarded Pixel Art (link to shader in comments)
Here's the shader btw if you're curious. Basically what it does is modify the clip space depth as if the Sprite were vertically aligned in the space. Otherwise, you'd get really horrible clipping with this camera angle https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Magic in my 2.5D game.
For the sprites I have this shader: https://github.com/luo-boa/unity-URP-2.5D-lit-shader it helps with the clipping that typically happens in most 2.5D games.
What are some alternatives?
When comparing UnityURP-AnimeStyleCelShader and unity-URP-2.5D-lit-shader you can also consider the following projects:
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
prod80-ReShade-Repository - Effects created for ReShade
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
VfxGraphTestbed - My testbed for Unity VFX Graph
UnityURP-AnimeStyleCelShader vs unity-fbm-clouds
unity-URP-2.5D-lit-shader vs UnityURPToonLitShaderExample
UnityURP-AnimeStyleCelShader vs URP_ShaderGraphCustomLighting
unity-URP-2.5D-lit-shader vs prod80-ReShade-Repository
UnityURP-AnimeStyleCelShader vs URP-Simple-Per-Object-Motion-Blur
unity-URP-2.5D-lit-shader vs VfxGraphTestbed