unity-fbm-clouds VS NoiseShader

Compare unity-fbm-clouds vs NoiseShader and see what are their differences.

unity-fbm-clouds

FBM Parallax Clouds for Unity build-in render pipeline. (by alexmalyutindev)

NoiseShader

Noise shader library for Unity (by keijiro)
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unity-fbm-clouds NoiseShader
1 2
3 905
- -
1.0 0.0
about 1 year ago over 1 year ago
HLSL HLSL
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-fbm-clouds

Posts with mentions or reviews of unity-fbm-clouds. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning unity-fbm-clouds yet.
Tracking mentions began in Dec 2020.

NoiseShader

Posts with mentions or reviews of NoiseShader. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning NoiseShader yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing unity-fbm-clouds and NoiseShader you can also consider the following projects:

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

Eyeball - Unity VFX Shader Graph sample

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact