TMP3D VS UnityVoxelMeshGPU

Compare TMP3D vs UnityVoxelMeshGPU and see what are their differences.

TMP3D

A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment (by Ikaroon)
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TMP3D UnityVoxelMeshGPU
3 2
83 32
- -
0.0 4.5
over 1 year ago about 1 year ago
HLSL HLSL
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TMP3D

Posts with mentions or reviews of TMP3D. We have used some of these posts to build our list of alternatives and similar projects.

UnityVoxelMeshGPU

Posts with mentions or reviews of UnityVoxelMeshGPU. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing TMP3D and UnityVoxelMeshGPU you can also consider the following projects:

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

NoiseShader - Noise shader library for Unity

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP