UnityVoxelMeshGPU VS Noisy-Nodes

Compare UnityVoxelMeshGPU vs Noisy-Nodes and see what are their differences.

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UnityVoxelMeshGPU Noisy-Nodes
2 6
32 405
- -
4.5 3.1
about 1 year ago about 1 month ago
HLSL HLSL
Apache License 2.0 Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityVoxelMeshGPU

Posts with mentions or reviews of UnityVoxelMeshGPU. We have used some of these posts to build our list of alternatives and similar projects.

Noisy-Nodes

Posts with mentions or reviews of Noisy-Nodes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-12.

What are some alternatives?

When comparing UnityVoxelMeshGPU and Noisy-Nodes you can also consider the following projects:

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

NoiseShader - Noise shader library for Unity

dotween - A Unity C# animation engine. HOTween v2

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

VfxGraphTestbed - My testbed for Unity VFX Graph

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.