TMP3D
unity-fbm-clouds
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TMP3D | unity-fbm-clouds | |
---|---|---|
3 | 1 | |
83 | 4 | |
- | - | |
0.0 | 3.2 | |
over 1 year ago | over 2 years ago | |
HLSL | HLSL | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TMP3D
- [TextMeshPro 3D] Version 0.1.0 now available
- My TextMeshPro 3D support package is now available as preview
-
My volumetric TextMeshPro shader is getting there
Check it out here: https://github.com/Ikaroon/TMP3D
unity-fbm-clouds
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Unity volumetric clouds.
Volumetric clouds shader for Unity using Fractal Brownian Motion and Parallax Raymarching. GitHub Repo
What are some alternatives?
NoiseShader - Noise shader library for Unity
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
Eyeball - Unity VFX Shader Graph sample
MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.