URP_GrassGeometryShader
URP-Simple-Per-Object-Motion-Blur
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URP_GrassGeometryShader | URP-Simple-Per-Object-Motion-Blur | |
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1 | 1 | |
57 | 42 | |
- | - | |
1.8 | 4.1 | |
over 3 years ago | 3 months ago | |
HLSL | C# | |
MIT License | MIT License |
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URP_GrassGeometryShader
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Working on a infinite procedural generated game!
Grass geometry shader! I used this repository https://github.com/Cyanilux/URP_GrassGeometryShader and modified it to fit my expectations.
URP-Simple-Per-Object-Motion-Blur
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How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
What are some alternatives?
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
NoiseShader - Noise shader library for Unity
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.