URP_GrassGeometryShader VS URP-Simple-Per-Object-Motion-Blur

Compare URP_GrassGeometryShader vs URP-Simple-Per-Object-Motion-Blur and see what are their differences.

URP_GrassGeometryShader

Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader (by Cyanilux)

URP-Simple-Per-Object-Motion-Blur

A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)
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URP_GrassGeometryShader URP-Simple-Per-Object-Motion-Blur
1 1
57 37
- -
1.8 4.1
about 3 years ago 21 days ago
HLSL C#
MIT License MIT License
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URP_GrassGeometryShader

Posts with mentions or reviews of URP_GrassGeometryShader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-11.

URP-Simple-Per-Object-Motion-Blur

Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning URP-Simple-Per-Object-Motion-Blur yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing URP_GrassGeometryShader and URP-Simple-Per-Object-Motion-Blur you can also consider the following projects:

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

NoiseShader - Noise shader library for Unity

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.