URP_GrassGeometryShader
UnityURPToonLitShaderExample
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URP_GrassGeometryShader | UnityURPToonLitShaderExample | |
---|---|---|
1 | 6 | |
50 | 5,322 | |
- | - | |
1.7 | 0.0 | |
over 2 years ago | 5 days ago | |
HLSL | ShaderLab | |
MIT License | MIT License |
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URP_GrassGeometryShader
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Working on a infinite procedural generated game!
Grass geometry shader! I used this repository https://github.com/Cyanilux/URP_GrassGeometryShader and modified it to fit my expectations.
UnityURPToonLitShaderExample
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Working on a infinite procedural generated game!
If you're using a model like that I'd recommend NiloCat's Genshin shader.
What are some alternatives?
unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
rvc - A 32-bit RISC-V emulator in a shader (and C)
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
vrcbce - VRCBilliards: Community Edition
ACLS-Shader - Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.