Anime-Speed-Lines VS UnityURP-AnimeStyleCelShader

Compare Anime-Speed-Lines vs UnityURP-AnimeStyleCelShader and see what are their differences.

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
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Anime-Speed-Lines UnityURP-AnimeStyleCelShader
1 1
229 112
- -
2.6 0.0
11 months ago about 1 year ago
ShaderLab HLSL
The Unlicense MIT License
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Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Anime-Speed-Lines and UnityURP-AnimeStyleCelShader you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.