LANTICE
sprite-glow
LANTICE | sprite-glow | |
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3 | 2 | |
9 | 2,172 | |
- | - | |
10.0 | 4.0 | |
over 1 year ago | 4 months ago | |
ShaderLab | ShaderLab | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LANTICE
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Tips on creating a game development portfolio website?
Typically I use GitHub to explore the technical aspects of a project I built. In this example, https://github.com/lunkums/LANTICE I created a small prototype in Unity and discussed the features of technical features of the engine that helped me most (shaders and VFX graph).
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I'm about to start my thesis so I can get a diploma, help me come up with a gaming related subject
I did sort of a case study on LIDAR in Unity not too long ago: https://github.com/lunkums/LANTICE
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I had fun making a prototype inspired by LiDAR from garrys mod and Scanner Sombre! And I'm thinking of making a game out of it!
Nice! I just built something like this two weeks ago if you want to compare implementations https://github.com/lunkums/lantice
sprite-glow
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Added some subtle 2D glow effects to our game, and they make a big difference!
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
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This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions?
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.
What are some alternatives?
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
SierpinskiGasketUnity - An implementation of the Sierpinski Gasket using Unity's GL class
unity-raw-input - Windows Raw Input wrapper for Unity game engine
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
HSV-Color-Picker-Unity - HSV color picker for Unity UI
cool-retro-term - A good looking terminal emulator which mimics the old cathode display...
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
airpeer - A WebRTC based networking plugin for Unity
Zenject - Dependency Injection Framework for Unity3D