UnitySmoothPixelFiltering VS shadows

Compare UnitySmoothPixelFiltering vs shadows and see what are their differences.

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
UnitySmoothPixelFiltering shadows
5 1
73 0
- -
0.0 10.0
about 1 year ago over 1 year ago
ShaderLab ShaderLab
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnitySmoothPixelFiltering

Posts with mentions or reviews of UnitySmoothPixelFiltering. We have used some of these posts to build our list of alternatives and similar projects.

shadows

Posts with mentions or reviews of shadows. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnitySmoothPixelFiltering and shadows you can also consider the following projects:

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

Materialize - Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.

SpriteSheetRenderer - Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.