shadows
baked-animation-meshes
shadows | baked-animation-meshes | |
---|---|---|
1 | 2 | |
0 | 27 | |
- | - | |
10.0 | 10.0 | |
over 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
GNU General Public License v3.0 only | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shadows
baked-animation-meshes
-
Improve the performance of your game by baking animations, completely removing the SkinnedMeshRenderer from your scene, boosting FPS! Full Tutorial in Comments!
Full Tutorial on YouTube
As always, all code from this video is available on GitHub
What are some alternatives?
Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
Materialize - Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.
read-texture-data - Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.