shadows VS baked-animation-meshes

Compare shadows vs baked-animation-meshes and see what are their differences.

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shadows baked-animation-meshes
1 2
0 27
- -
10.0 10.0
over 1 year ago over 1 year ago
ShaderLab ShaderLab
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shadows

Posts with mentions or reviews of shadows. We have used some of these posts to build our list of alternatives and similar projects.

baked-animation-meshes

Posts with mentions or reviews of baked-animation-meshes. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing shadows and baked-animation-meshes you can also consider the following projects:

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

Materialize - Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.

read-texture-data - Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.