UnitySmoothPixelFiltering VS Post-Processing-Wireframe-Outlines

Compare UnitySmoothPixelFiltering vs Post-Processing-Wireframe-Outlines and see what are their differences.

Post-Processing-Wireframe-Outlines

A simple post-processing outline effect that uses depth-based edge detection. (by MirzaBeig)
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UnitySmoothPixelFiltering Post-Processing-Wireframe-Outlines
5 2
73 193
- -
0.0 3.7
about 1 year ago 11 months ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnitySmoothPixelFiltering

Posts with mentions or reviews of UnitySmoothPixelFiltering. We have used some of these posts to build our list of alternatives and similar projects.

Post-Processing-Wireframe-Outlines

Posts with mentions or reviews of Post-Processing-Wireframe-Outlines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

What are some alternatives?

When comparing UnitySmoothPixelFiltering and Post-Processing-Wireframe-Outlines you can also consider the following projects:

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

shadows

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

MatrixVFX - A realtime Matrix VFX Shader in Unity 3D

SpriteSheetRenderer - Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing