ShaderLab Hlsl Projects
A Collection of Shader For URP(LWRP) Render Pipeline
A simple post-processing outline effect that uses depth-based edge detection.Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
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