Post-Processing-Wireframe-Outlines VS Post-Processing-Scan

Compare Post-Processing-Wireframe-Outlines vs Post-Processing-Scan and see what are their differences.

Post-Processing-Wireframe-Outlines

A simple post-processing outline effect that uses depth-based edge detection. (by MirzaBeig)

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)
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Post-Processing-Wireframe-Outlines Post-Processing-Scan
2 4
193 717
- -
3.7 3.9
11 months ago 11 months ago
ShaderLab ShaderLab
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Post-Processing-Wireframe-Outlines

Posts with mentions or reviews of Post-Processing-Wireframe-Outlines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

Post-Processing-Scan

Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

What are some alternatives?

When comparing Post-Processing-Wireframe-Outlines and Post-Processing-Scan you can also consider the following projects:

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

MatrixVFX - A realtime Matrix VFX Shader in Unity 3D

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

shadows

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.