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Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
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GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
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### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
I'd copied over the markdown from my other repo which has it has a .txt. I think I added it manually there, and set the license directly from GitHub when creating the new repo.
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Related posts
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- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
- I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
- Is it possible to create a transparent material with a culling mask like in the camera?
- Released my first project as a solo dev today! It’s a VR DJ app which includes a Unity SDK to create your own audio reactive environments.