Post-Processing-Scan VS unity-color-palettes

Compare Post-Processing-Scan vs unity-color-palettes and see what are their differences.

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)

unity-color-palettes

A system to keep UnityEngine.Graphic colors consistent throughout a project. (by danielshervheim)
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Post-Processing-Scan unity-color-palettes
4 1
717 3
- -
3.9 4.0
11 months ago 5 months ago
ShaderLab ShaderLab
The Unlicense BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Post-Processing-Scan

Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

unity-color-palettes

Posts with mentions or reviews of unity-color-palettes. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Post-Processing-Scan and unity-color-palettes you can also consider the following projects:

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

gimp-color-palettes - A collection of RGB color palettes for GIMP and Inkscape (but also Aseprite, Drawpile, Krita and MyPaint).

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.

Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.