Post-Processing-Scan
flowfield-unity
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Post-Processing-Scan | flowfield-unity | |
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4 | 1 | |
717 | 6 | |
- | - | |
3.9 | 5.2 | |
11 months ago | 8 months ago | |
ShaderLab | ShaderLab | |
The Unlicense | MIT License |
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Post-Processing-Scan
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
flowfield-unity
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RTS Pathfinding using Flow Fields based on Eikonal Equation
Link to github: https://github.com/bjkarasek/flowfield-unity
What are some alternatives?
urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
HSV-Color-Picker-Unity - HSV color picker for Unity UI