Post-Processing-Scan VS flowfield-unity

Compare Post-Processing-Scan vs flowfield-unity and see what are their differences.

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)

flowfield-unity

Unity project with Flow Field implementation based on Eikonal Equation. (by bjkarasek)
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Post-Processing-Scan flowfield-unity
4 1
717 6
- -
3.9 5.2
11 months ago 8 months ago
ShaderLab ShaderLab
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Post-Processing-Scan

Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

flowfield-unity

Posts with mentions or reviews of flowfield-unity. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Post-Processing-Scan and flowfield-unity you can also consider the following projects:

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.

HSV-Color-Picker-Unity - HSV color picker for Unity UI