flowfield-unity VS Anime-Speed-Lines

Compare flowfield-unity vs Anime-Speed-Lines and see what are their differences.

flowfield-unity

Unity project with Flow Field implementation based on Eikonal Equation. (by bjkarasek)

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
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flowfield-unity Anime-Speed-Lines
1 1
6 232
- -
5.2 2.6
8 months ago 11 months ago
ShaderLab ShaderLab
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flowfield-unity

Posts with mentions or reviews of flowfield-unity. We have used some of these posts to build our list of alternatives and similar projects.

Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing flowfield-unity and Anime-Speed-Lines you can also consider the following projects:

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.