ShaderLab Pathfinding

Open-source ShaderLab projects categorized as Pathfinding

Top 3 ShaderLab Pathfinding Projects

  • flowfield-unity

    Unity project with Flow Field implementation based on Eikonal Equation.

  • Project mention: RTS Pathfinding using Flow Fields based on Eikonal Equation | /r/Unity3D | 2023-09-17

    Link to github: https://github.com/bjkarasek/flowfield-unity

  • ai-series-part-37

    In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • ai-series-part-25

    In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

Index

What are some of the best open-source Pathfinding projects in ShaderLab? This list will help you:

Project Stars
1 flowfield-unity 6
2 ai-series-part-37 5
3 ai-series-part-25 2

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