Top 3 ShaderLab Pathfinding Projects
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ai-series-part-37
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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ai-series-part-25
In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.
Project mention: RTS Pathfinding using Flow Fields based on Eikonal Equation | /r/Unity3D | 2023-09-17Link to github: https://github.com/bjkarasek/flowfield-unity
Index
What are some of the best open-source Pathfinding projects in ShaderLab? This list will help you:
Project | Stars | |
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1 | flowfield-unity | 6 |
2 | ai-series-part-37 | 5 |
3 | ai-series-part-25 | 2 |
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