flowfield-unity
ai-series-part-25
flowfield-unity | ai-series-part-25 | |
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1 | 1 | |
6 | 2 | |
- | - | |
5.2 | 0.0 | |
8 months ago | over 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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flowfield-unity
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RTS Pathfinding using Flow Fields based on Eikonal Equation
Link to github: https://github.com/bjkarasek/flowfield-unity
ai-series-part-25
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Make NavMeshAgents Generally Avoid Areas With NavMeshModifiers and NavMeshModifierVolumes! Plus - Slowing Agents in Costly Areas | AI Series Part 25 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
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TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
HSV-Color-Picker-Unity - HSV color picker for Unity UI