flowfield-unity
Unity project with Flow Field implementation based on Eikonal Equation. (by bjkarasek)
TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline) (by keijiro)
flowfield-unity | TestbedHDRP | |
---|---|---|
1 | 4 | |
6 | 1,194 | |
- | - | |
5.2 | 0.0 | |
8 months ago | over 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flowfield-unity
Posts with mentions or reviews of flowfield-unity.
We have used some of these posts to build our list of alternatives
and similar projects.
-
RTS Pathfinding using Flow Fields based on Eikonal Equation
Link to github: https://github.com/bjkarasek/flowfield-unity
TestbedHDRP
Posts with mentions or reviews of TestbedHDRP.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
- Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
-
I released my first Grass Shader on the Unity asset store!
Read these custom hdrp shaders made by keijiro: https://github.com/keijiro/TestbedHDRP
What are some alternatives?
When comparing flowfield-unity and TestbedHDRP you can also consider the following projects:
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP