ShaderLab Tool Projects
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.Project mention: Procedural mesh with distance fields? | reddit.com/r/unrealengine | 2021-06-03
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
A system to keep UnityEngine.Graphic colors consistent throughout a project.Project mention: How would you make a dark/light theme option for UI? | reddit.com/r/Unity3D | 2021-11-15
Gonna shamelessly plug my own package unity-color-palettes I wrote to handle precisely this issue!
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