unity-color-palettes
A system to keep UnityEngine.Graphic colors consistent throughout a project. (by danielshervheim)
UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP (by ColinLeung-NiloCat)
unity-color-palettes | UnityURPUnlitScreenSpaceDecalShader | |
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1 | 1 | |
3 | 1,239 | |
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4.0 | 0.0 | |
about 1 year ago | about 2 years ago | |
ShaderLab | ShaderLab | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-color-palettes
Posts with mentions or reviews of unity-color-palettes.
We have used some of these posts to build our list of alternatives
and similar projects.
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How would you make a dark/light theme option for UI?
Gonna shamelessly plug my own package unity-color-palettes I wrote to handle precisely this issue!
UnityURPUnlitScreenSpaceDecalShader
Posts with mentions or reviews of UnityURPUnlitScreenSpaceDecalShader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-13.
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
What are some alternatives?
When comparing unity-color-palettes and UnityURPUnlitScreenSpaceDecalShader you can also consider the following projects:
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)