Post-Processing-Scan VS Post-Processing-Wireframe-Outlines

Compare Post-Processing-Scan vs Post-Processing-Wireframe-Outlines and see what are their differences.

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)

Post-Processing-Wireframe-Outlines

A simple post-processing outline effect that uses depth-based edge detection. (by MirzaBeig)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
Post-Processing-Scan Post-Processing-Wireframe-Outlines
4 2
717 193
- -
3.9 3.7
11 months ago 11 months ago
ShaderLab ShaderLab
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Post-Processing-Scan

Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

Post-Processing-Wireframe-Outlines

Posts with mentions or reviews of Post-Processing-Wireframe-Outlines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

What are some alternatives?

When comparing Post-Processing-Scan and Post-Processing-Wireframe-Outlines you can also consider the following projects:

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

MatrixVFX - A realtime Matrix VFX Shader in Unity 3D

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

shadows

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.