Post-Processing-Scan
Post-Processing-Wireframe-Outlines
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Post-Processing-Scan | Post-Processing-Wireframe-Outlines | |
---|---|---|
4 | 2 | |
717 | 193 | |
- | - | |
3.9 | 3.7 | |
11 months ago | 11 months ago | |
ShaderLab | ShaderLab | |
The Unlicense | MIT License |
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Post-Processing-Scan
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
Post-Processing-Wireframe-Outlines
-
I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Released my FREE Post-Processing Wireframe/Outlines effect. No mesh setup required - just a post-processing shader that uses scene depth to find edges. All code on GitHub + tutorial.
What are some alternatives?
urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
MatrixVFX - A realtime Matrix VFX Shader in Unity 3D
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.
shadows
RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.