Anime-Speed-Lines VS flowfield-unity

Compare Anime-Speed-Lines vs flowfield-unity and see what are their differences.

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)

flowfield-unity

Unity project with Flow Field implementation based on Eikonal Equation. (by bjkarasek)
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Anime-Speed-Lines flowfield-unity
1 1
231 6
- -
2.6 5.2
11 months ago 8 months ago
ShaderLab ShaderLab
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

flowfield-unity

Posts with mentions or reviews of flowfield-unity. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Anime-Speed-Lines and flowfield-unity you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.

HSV-Color-Picker-Unity - HSV color picker for Unity UI