UnityURP-AnimeStyleCelShader VS unity-fbm-clouds

Compare UnityURP-AnimeStyleCelShader vs unity-fbm-clouds and see what are their differences.

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)

unity-fbm-clouds

FBM Parallax Clouds for Unity build-in render pipeline. (by alexmalyutindev)
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UnityURP-AnimeStyleCelShader unity-fbm-clouds
1 1
112 4
- -
0.0 3.2
about 1 year ago over 2 years ago
HLSL HLSL
MIT License MIT License
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UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

unity-fbm-clouds

Posts with mentions or reviews of unity-fbm-clouds. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityURP-AnimeStyleCelShader and unity-fbm-clouds you can also consider the following projects:

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

Eyeball - Unity VFX Shader Graph sample

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

NoiseShader - Noise shader library for Unity